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Slot: isSmooth

Specifies which interpolation method is used for the shading of the surface geometry object. If the attribute is set to true, vertex normals should be used for shading (Gouraud shading). Otherwise, normals should be constant for a surface patch (flat shading).

URI: citygml:isSmooth Alias: isSmooth

Applicable Classes

Name Description Modifies Slot
X3DMaterial X3DMaterial defines properties for surface geometry objects based on the mate... no

Properties

Type and Range

Property Value
Range Boolean
Domain Of X3DMaterial

Cardinality and Requirements

Property Value
### Slot Characteristics
Property Value
Owner X3DMaterial

Identifier and Mapping Information

Schema Source

  • from schema: https://www.ogc.org/standards/citygml

Mappings

Mapping Type Mapped Value
self citygml:isSmooth
native citygml:isSmooth

LinkML Source

name: isSmooth
description: Specifies which interpolation method is used for the shading of the surface
  geometry object. If the attribute is set to true, vertex normals should be used
  for shading (Gouraud shading). Otherwise, normals should be constant for a surface
  patch (flat shading).
from_schema: https://www.ogc.org/standards/citygml
rank: 1000
alias: isSmooth
owner: X3DMaterial
domain_of:
- X3DMaterial
range: boolean
required: false
multivalued: false