Slot: isSmooth
Specifies which interpolation method is used for the shading of the surface geometry object. If the attribute is set to true, vertex normals should be used for shading (Gouraud shading). Otherwise, normals should be constant for a surface patch (flat shading).
URI: citygml:isSmooth
Alias: isSmooth
Applicable Classes
| Name |
Description |
Modifies Slot |
| X3DMaterial |
X3DMaterial defines properties for surface geometry objects based on the mate... |
no |
Properties
Type and Range
Cardinality and Requirements
| Property |
Value |
| ### Slot Characteristics |
|
Schema Source
- from schema: https://www.ogc.org/standards/citygml
Mappings
| Mapping Type |
Mapped Value |
| self |
citygml:isSmooth |
| native |
citygml:isSmooth |
LinkML Source
name: isSmooth
description: Specifies which interpolation method is used for the shading of the surface
geometry object. If the attribute is set to true, vertex normals should be used
for shading (Gouraud shading). Otherwise, normals should be constant for a surface
patch (flat shading).
from_schema: https://www.ogc.org/standards/citygml
rank: 1000
alias: isSmooth
owner: X3DMaterial
domain_of:
- X3DMaterial
range: boolean
required: false
multivalued: false